Saturday, November 1, 2008

Fallout 3: NPCs - The Good, the Bad, and the Hopelessly Lovestruck

Alright, I've managed to invest a *little* more time into developing my little post-apocalypto-Meg into a person of merit. I've resigned myself to tunnel-crawling, even though it screams "suicide!" at every turn. I've learned to run right up to any bad guy so I can boom-headshot them in as little time as possible. I've figured out a few unclaimed beds I can fast-travel to anytime things get a little too intense, and I've learned to spot an ammo crate no matter how dark of a corner it's been stashed in.

But beyond that - I've been having fun! I'm not totally sure when this game went from painful, demoralizing slog to amazingly fun fps/rpg, but it might have been around the time I one-shotted a feral ghoul and his head went off like a chinese firecracker filled with eyeballs. It was an amazing moment!

So now, the Capitol Wastelands are more open to my explorations instead of to my constant, tragic death sequences. I'm slowly widening my area of exploration, and I even successfully completed a quest - raiding the Supr-Dupr mart to help Moira write her book. She didn't actually pay me, like I was hoping for, but she was super-grateful and let me keep everything I found. This means I now have more ammo than I can handle since I cleaned out all the raiders staked out in there. About damn time I had my own cache going!

Helping Moira alludes to my favorite part of this game thus far: dealing with the NPCs. Being something of a soft touch, I've been pretty friendly to just about everyone I've met. I'm helping Moira with her book, looking for Lucy's lost brother Ian, and politely extricating myself from any discussions with the Confessor of the Church of Atom (the overly religious make me uncomfortable, even in video games, but I'm not going to insult his religion either). Everyone seems to like me, as I confirm their reasons for being who they are and living how they live. But on the flipside, my friend Huck talked Moira into abandoning her book and becoming a traitor, and convinced the Confessor to commit suicide! Going a step past that, my friend Randy just blew up Megaton and took the whole lot of the NPCs out in one fell swoop!

My favorite part of dealing with the NPCs, though, has to be the things I can do with the Black Widow perk I took early on. I met a rather ominous man named Burke in Moriarty's Tavern who offered me wads of money to take a detonator, leave Megaton, and blow the bomb to pieces. Being as Megaton was the only haven I knew of, I was desperate to save the place from his machinations. So I picked the dialogue option enabled by my Black Widow perk - calling him "lover" and seducing him until he decided to betray his boss to save the town and win me for himself. I seduced a man with a single sentence and made him renounce all he knows for me! How cool is that?

Now, several levels later, I've returned to Megaton to restock only to have Moriarty present me with a love letter ... from Burke. I laughed for five minutes. This game just keeps getting better!

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